![]() Impressively, all of this does work, and while the Switch version is locked to 30fps, it’s smooth enough action. On the other side, enemies have strength in numbers, and some of them have shields that need to be broken down quickly in order to get to the enemy’s actual health. There are flurries of light and heavy attacks that you can throw at your opponent, backed up by the ability to summon an ally to launch a special attack, and a special super-power mode that makes you even more powerful for a short period of time. In this part of the world you need to run down a largely linear path, killing things through a combat system heavily inspired by Koei Tecmo’s Musou (Warriors) series. Unfortunately the alternative universe is, if anything, less engaging still. I appreciate that this game was made on a fraction of the budget of Persona, but to leverage similar aesthetics and then not do offer the same standard of design nonetheless comes across as disappointing. The world is colourful and vibrant, but lacking in energy and excitement. In Persona you could really immerse yourself in any number of activities and pastimes, but here, aside from playing “find the glowing cosmic cubes” (more on that soon), and buying stuff from the vendors, there’s just not much to do. Ximending doesn’t have much going for it, either. I really believe Japan should be freed □□ October 31, 2019 I have one more review to go before I settle in to write about Death Stranding. I get the sense that in its native language Dusk Diver is a good deal more personable, but in between the clumsy sentence structure and poor spelling, this localisation has also stripped all the personality out of the game, so characters all come across as rather flat and similar to one another. The companions that you end up having tag along are more caricature than anything else, and while Dusk Diver offers up plenty of banter, it’s not always easy to enjoy the full impact of its humour, because the localisation is missing a fair few beats. Here the story is a much more cut-and-dry tale of an evil thing stacked up against you, representing the side of good. Firstly, it doesn’t have the same broader thematic context that Persona does. Unfortunately, while the game aspires to be Persona, it falls drastically short in a number of key areas. Along the way she’ll also meet four different entities from this alternate world, who she can then summon to help her fight for short periods of time. Every so often, however, she’s also called on to enter an alternate universe, where she needs to kill a bunch of enemies before taking on some kind of hulking boss. During the normal hours, you play as a cute schoolgirl who runs around town, working at a convenience store and helping the locals out with their various mundane problems. ![]() It’s also a pedestrians-only district, giving the area good energy on the street, and that also makes it the ideal setting for the kind of Persona-like experience that Dusk Diver aims for. It’s the Shibuya of Taiwan, in other words. Unfortunately, In the wake of Astral Chain, Daemon X Machina, Trails of Cold Steel 3, Conception Plus, AI: The Somnium Files, Atelier Ryza, Mary Skelter 2, Raging Loop, Spirit Hunter: NG, and whatever else I’ve missed, “cool” and “lighthearted fun” just isn’t going to cut it as far as anime games go right now.ĭusk Diver is set in Ximending a shopping district in Taiwan that is well known as being the cool, funky place that locals (and tourists) go to indulge in a bit of consumerism. Given some space away from the half dozen other, excellent, JRPGs and other big releases that have come over the last month, Dusk Diver would have grabbed some attention for its cool aesthetic and lighthearted action. Nothing is more gratifying than twirling shotguns in each hand and watching gibs fly across the screen.Dusk Diver was released in the wrong part of the year. ![]() If that isn’t to your liking, you could always stick to the double shotgun setup DUSK has. Whipping that bad boy out and going to town on a crowd is always satisfying. It sounds fantastic, has great animation and can really turn the tides of battle when you’re surrounded by enemies. There is, of course, a double barrel shotgun that tears enemies apart. Even the requisite rocket launcher (the Riveter) is better saved for faster foes than being blasted at will. Hearing the audio cues from your foes and swapping to the appropriate weapon before entering a room is something I’ll never get enough of and it’s nice that DUSK doesn’t make any weapon too powerful. Big hulking brutes will go down in a single shot of your hunting rifle while the military foes are best picked off with the assault rifle. ![]() All of your weapons feel important and have a use against specific enemies. None of this would really matter if the weaponry was bad, but DUSK has that on lock.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |